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Development, Software and Tools

This category contains blog posts about Electronic Design Automation (EDA) and software development tools.

Posted by on in Development, Software and Tools

 As the title of this blog suggests this post is about installing and building an application using XCode on a Mac OS X system in general and on a Mac OS X with Mavericks 10.9.5 installed in particular. The purpose of the installation is to use it to program an OpenGL example from the legendary OpenGL red book.

However, while installing Xcode is straightforward understanding the mechanisms required to run an OpenGL example are not. For example, should one install MacPorts, XQuartz, both or neither to run X11 applications? Should Glut or FreeGlut be installed? The decisions I made to compile and run a basic OpenGL tutorial are the subject of this blog post.

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