KiCad is an open source software suite for Electronic Design Automation (EDA) that facilitates the creation of professional schematics and Printed Circuit Boards (PCBs) of up to 32 copper layers. It runs on Windows, Linux and Apple's OS X. One of the things we like about KiCad, apart from it being endorsed by CERN, is this multi-platform support. We also like the fact that it is released under the open-source GNU GPL v2 free of charge.
However, free does not mean free of functionality, on the contrary. This is a fully-fledged, feature rich EDA tool, that we will be using from now on to design our PCBs. Also, because the software is available to our readers too, our design files should be freely available once we switch over to Git Hub. Installing KiCad on a Macbook Air with Mavericks 10.9.5 is the topic of this blog post.
As the title of this blog suggests this post is about installing and building an application using XCode on a Mac OS X system in general and on a Mac OS X with Mavericks 10.9.5 installed in particular. The purpose of the installation is to use it to program an OpenGL example from the legendary OpenGL red book.
However, while installing Xcode is straightforward understanding the mechanisms required to run an OpenGL example are not. For example, should one install MacPorts, XQuartz, both or neither to run X11 applications? Should Glut or FreeGlut be installed? The decisions I made to compile and run a basic OpenGL tutorial are the subject of this blog post.